Perfect Teatime
Perfect Teatime is a fun card game where you brew cups of tea with all sorts of wild ingredients! From the most normal mundane tea drink to eclectic potentially hazardous creations all is fair in this game. In this game, players will select tea leaves, cups, and an assortment of add-ons to brew the perfect cups of tea (and maybe poison each other a little along the way). Combine different tea leaf and cup cards to brew up effects that either buff you or debuff your opponents. At the end of each brewing round, players will present their tea creations and nominate them for certain predetermined categories ranging from “Sweetest” to “What you’d brew for your greatest enemy” and players will vote on which tea is the best for each category! Whoever gets the most points by brewing fitting teas will win. This is intended to be a lighthearted party game with the perfect blend of chaos, fun, and sabotage!
My Contributions
For this fast-paced, 3-week design sprint project, I used Figma to organize and streamline the visual and production pipeline for our card-based party game. With tight timelines, asset organization was critical, and I led the creative direction by designing the majority of the card artwork and producing the physical cards. In addition to visual design, I contributed significantly to game design, collaborating with the team to determine card types and refine gameplay mechanics. Based on feedback from early playtests that pointed to confusion around an excess of card types, I helped design a clearer trait and card type system to improve user experience.
Prototype card backs I designed, this includes from left to right Tea Leaf cards, Tea Cups, and Add-ons
Examples of Win Conditions (left) and Add-on cards (right)
Examples of teacup cards with our traits system (indicated by the colored shapes at the bottom). Initially, we had a more complicated trait system based on the flavor types, however, this proved to be overcomplicated and took away from the accessibility we wanted the game to have. As a result, we simplified it to a simple color system of red, blue, and yellow colors on the cup and leaf cards. By combining one cup and one leaf when you make a drink(something every drink has) it would indicate what buff or debuff you could use for that round.
Recipe Book with trait system of buffs and debuffs! Full ruleset for game can be found on button below.